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Agents are the skilled operatives that form the backbone of your operations in Phantom Doctrine. They are needed to conduct operations, perform tasks at the hideout, and they form your fighting force. Additionally, the enemy may deploy some agents against you. They will start missions with full awareness, and are often better than your agents. If you can capture them alive, however, they can be a great asset.

Training

As agents level up, they can receive training, granting them new abilities to be used in-battle and weapon proficiencies.

Level Number of training slots Number of perks XP to level up Total XP
1 1 0 N/A N/A
2 1 0 100 100
3 1 1 100 200
4 2 2 200 400
5 2 2 400 800
6 2 3 800 1,600
7 3 4 1,600 3,200
8 3 4 3,200 6,400
9 3 5 6,400 12,800
10 4 6 12,800 25,600
11 4 6 15,400 41,000
12 4 7 25,000 66,000
13 5 8 40,000 106,000
14 5 8 53,000 159,000
15 6 9 64,000 223,000
16 6 9 78,000 301,000
17 7 10 90,000 391,000
18 7 10 99,000 490,000
19 8 11 100,000 590,000
20 8 12 100,000 690,000

Perks

Agents will also gain perks as they level up. Perks provide them with small, passive bonuses.

  • Actor - Reduces the distance at which enemy Agents can detect this Agent's disguise (by 3 tiles).
  • Brickhead - Protects from stun effects.
  • Cold-blooded - Decreases cooldown on the Focus ability (by 1 turn).
  • Combat Senses - Increases maximum Awareness (by 20).
  • Composure - Increases Awareness regeneration (by 10).
  • Custom Gear - Improves reload times.
  • Dancer - Decrease Awareness cost of dodging (by 5).
  • Expert Marksman - Single shot attacks no longer end turn.
  • Faster Movement - Increases movement range (by 1).
  • Fearless - Agent cannot be suppressed.
  • Freediver - Protects from harmful effects of gas clouds, except loss of vision.
  • Gifted - Bonus (20) XP for missions.
  • League Pitcher - Throwing grenades no longer ends turn.
  • Low Profile - Improves benefits of half cover.
  • Martial Artist - Decreases Awareness cost of takedown (by 10).
  • Masochist - Improves Damage Threshold (by 6).
  • Mild Paranoia - Improves benefits of full cover.
  • Paramedic - Movement bonus when carrying unconscious characters. When Pick Up action is used, it gives the Agent Mobility Bonus (+2 Mobility for 2 turns), the same as Exertion skill (hence they don't stack).
  • Peripheral Vision - Overwatch field remains circular in a wider radius (radius increased by 2 tiles).
  • Quick Recovery - Increases HP recovery in Hideout.
  • Revenant - Increases Critical Timer: agent takes longer to bleed out.
  • Scar Tissue - Protects from loss of Damage Threshold caused by corrosive substances.
  • Stalker - Increases maximum range of Overwatch cone.
  • Survivor - Increases maximum Hit Points (by 20).
  • Vietnam Veteran - Increases the width of the Overwatch cone.

Backgrounds

Eye for Talent and Interconnected can also be gained by training. See Skills for more information.

Background Weapon Proficiencies Skill Skill Description
ASALA AK Firm Stance Grants this agent a bonus to firearm damage until they move. Resets every turn.
BND MPK Pickpocket Agent replenishes ammo upon performing a successful takedown.
Cartels GAL Blockade Runner Character receives a Damage Threshold bonus during movement.
CIA .44, BM Zen Improve this character's Awareness regeneration.
DGI TKB Sadist Each direct kill grants this agent an Awareness bonus.
DGSE French DAO Vigilance Extends this agent's circular Overwatch range.
Freelance MG51 Warn Ally Restore Awareness of another character.
GBU AUG Proximity Stimulus This character receives an Awareness and Movement bonus when attacked from a close distance.
Gladio AUG Team Player This agent regenerates more Awareness in the vicinity of team members.
IJO AK Coup de Grace If the enemy is below a certain amount of health (33%), instantly kill that character.
IRA GAL Lucky Break The first time the agent receives damage on a mission, they temporarily become able to dodge at no cost.
KGB TT, Sparrow Coup de Grace If the enemy is below a certain amount of health (33%), instantly kill that character.
Mafia B76 Buckshot Deals damage to all characters within the conical area of effect.
MI6 LMG 26 Sniper's Delight This character receives an immediate Awareness boost upon landing a successful Headshot.
MIT AK Vigilance Extends this agent's circular Overwatch range.
Mossad Sparrow, Estrella Buckshot Deals damage to all characters within the conical area of effect.
MSS M10 Sniper's Delight This character receives an immediate Awareness boost upon landing a successful Headshot.
NSA .44, .38 Heartbeat Sensor Reveal enemies in the Area of Effect, without having Line of Sight to them.
PSIA M10 Proximity Stimulus This character receives an Awareness and Movement bonus when attacked from a close distance.
RAF MPK Buckshot Deals damage to all characters within the conical area of effect.
SAS EIW Eye for Talent This character reveals Talents of other team members present on the mission.
SAVAK RP-4 Coup de Grace If the enemy is below a certain amount of health (33%), instantly kill that character.
SB PM63 Die Hard Once per mission, this Agent will survive a normally fatal hit and replenish Awareness.
SEAL AAR Heartbeat Sensor Reveal enemies in the Area of Effect, without having Line of Sight to them.
Securitate VZ 61 Warn Ally Restore Awareness of another character.
Spetsnaz TKB, AK Die Hard Once per mission, this Agent will survive a normally fatal hit and replenish Awareness.
Stasi PPK Zen Improve this character's Awareness regeneration.
Triads GAL Lucky Break The first time the agent receives damage on a mission, they temporarily become able to dodge at no cost.
USMC M16 Sure Shot The next shot from this character cannot be dodged by the target.
Yakuza M10 Interconnected If Tactical Recon has been completed, disabling a single CCTV central or Laser power source will disable all of them.
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